Board game, DC Deck-Building Game: Crisis Expansion Pack 6 – Witching Hour

DC Deck-Building Game

Crisis Expansion Pack 6 – Witching Hour


  An expansion by Nathaniel Yamaguchi

 1-4 Players   60-120 minutes   Unknown 

  Cooperative Game, Deck, Bag, and Pool Building

  Card Game, Comic Book / Strip

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Description

Dive into the midnight madness of the DC Deck‑Building Game with the Witching Hour expansion, where you and up to three friends team up to face off against a swirling vortex of villainy that feels straight out of a comic‑book showdown. Designed by Nathaniel Yamaguchi, the game’s super‑simple rules let you jump right in, while the cooperative deck, bag, and pool‑building mechanics keep every session fresh and full of tactical twists. In 60‑120 minutes you’ll recruit iconic heroes, swap cards, and juggle resources to stop the crisis before the clock strikes doom. Whether you’re a solo detective or a full‑blown Justice League, Witching Hour slots neatly onto any of the DC Deck‑Building base sets—from Teen Titans to Dark Nights – Metal – adding new villains, hero powers, and spooky scenarios that make each playthrough feel like a brand‑new comic arc. Grab your deck, rally your crew, and see if you can survive the witching hour!

Expansion for

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