
Dementalism
A board game by Andy Hopp
2-12 Players 30-60 minutes Low
Memory
Card Game, Memory
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Description
Dementalism is a wildly entertaining card game that's all about using your brain to outsmart your friends and capture escaped clones. The game is set in the crazy world of Mutha Oith, where security guards like you have let a bunch of clones get loose from the Primordial Soup Kitchen. Now it's up to you to round them up before they get into trouble or your bosses find out and fire you. With 2 to 12 players, the game is perfect for big groups of friends or family, and it only takes 30 to 60 minutes to play. The gameplay is easy to learn, but it requires a combination of memory, luck, and strategy to win. Players take turns flipping over cards in a grid, trying to find matching clones and add them to their collection. But watch out for Turmoil cards, which can throw a wrench in your plans and make things more interesting. As you collect more clones, you can use their special powers to help you in the game, like stealing cards from other players or peeking at their collections. The goal is to collect the most points by building sets of clones, with the rarest sets being worth the most points. With its unique blend of memory, strategy, and social interaction, Dementalism is a game that's both challenging and hilarious. Players need to stay focused and remember which cards have been played to succeed, but they also need to be willing to take risks and bluff their way to victory. Whether you're a seasoned gamer or just looking for a fun party game, Dementalism is a great choice. So gather your friends, get ready to laugh and compete, and see who will come out on top as the ultimate clone catcher.
