
Devil Bunny Needs a Ham
A board game by James Ernest
2-5 Players 30 minutes Simple
Take That, Grid Movement, Race, Roll / Spin and Move
Dice, Abstract Strategy, Print & Play
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Description
In Devil Bunny Needs a Ham, 2 to 5 players take on the role of sous chefs trying to reach the top of a skyscraper while avoiding the clutches of the maniacal Devil Bunny. The game is a wild and wacky ride, with a simple set of rules that can be explained quickly, making it easy to jump into the action. Players roll dice to move their chefs up the side of the building, trying to outmaneuver each other and avoid the Devil Bunny's deadly grasp. As players climb higher, the stakes get higher, and the fear of falling becomes more real. With its unique blend of grid movement, racing, and take-that mechanics, Devil Bunny Needs a Ham is a thrilling game that's full of surprises. Designed by James Ernest and first published in 1998, this game is a classic example of abstract strategy and dice-rolling fun, making it a great choice for players looking for a quick and exciting game that can be played in just 30 minutes.
