Board game, Dicey Waters

Dicey Waters


  A board game by Haim Shafir

  No text on components is needed during play.

 2 - 5 Players   30 minutes   Simple 

  Set Collection, Push Your Luck, Dice Rolling, Race, Die Icon Resolution, Re-rolling and Locking, Score-and-Reset Game

  Fighting, Dice, Pirates

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Description

Picture a rickety pirate ship, a handful of cheeky crew members, and a pile of dice that could turn a calm sea into a roaring battle in the blink of an eye. Dicey Waters drops you and three to four friends into a 30‑minute scramble where you’re collecting treasure sets, pushing your luck with every roll, and racing to out‑maneuver rival captains. The rules are so breezy that Haim Shafir’s designer notes could be read in the time it takes to shiver a shanty, yet the blend of set collection, die‑icon resolution, re‑rolling and locking keeps the tension high as you decide whether to lock a die and secure a haul or gamble for a bigger score before the next wave hits. No heavy text blocks mean you can jump straight into the fight, shouting “Arr!” as you chase the highest score and then reset for another round. If you ever want a splash of extra plunder, the Piraten kapern: Sonderkarten expansion slides right in, adding fresh twists to an already wildly fun pirate‑dice showdown.

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