
Dystopian Wars
Core Rulebook
A board game by Neil Fawcett, Julian Glover, James Flack, Alain Padfield, Franco Sammarco, Derek Sinclair
2-4 Players 120-240 minutes Medium
Variable Player Powers, Dice Rolling, Point to Point Movement, Measurement Movement
Miniatures, Science Fiction, Wargame, Nautical, Post-Napoleonic
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Description
In the world of Dystopian Wars, the Industrial Revolution has accelerated, bringing about advanced technologies and fantastical machines. The year is 1870, and the great imperial powers are at war, with naval vessels, land ships, and airships clashing in a struggle for dominance. This game is designed for 2 to 4 players, and a typical play session can last anywhere from 120 to 240 minutes, giving you plenty of time to immerse yourself in the action. With a range of models to choose from, including naval, aerial, and land units, you can create complex battles and scenarios, using a combination of all models or focusing on a single genre of warfare. The game's core rules are easy to learn, and the fast play rules are optimized for large fleet actions, making it ideal for multiplayer games and allowing you to activate individual squadrons of miniatures in a fun and exciting way.
