Board game, Enormity: Ghosts of Halla Expansion

Enormity

Ghosts of Halla Expansion


  An expansion by Marcin Wełnicki

 1-4 Players   60-90 minutes   Unknown 

  Action Points, Campaign / Battle Card Driven, Cooperative Game, Deck Construction, Deck, Bag, and Pool Building, Dice Rolling, Die Icon Resolution, Events, Grid Movement, Hand Management, Line of Sight, Map Addition, Move Through Deck, Movement Points, Multi-Use Cards, Narrative Choice / Paragraph, Role Playing, Scenario / Mission / Campaign Game, Stat Check Resolution, Tech Trees / Tech Tracks, Track Movement, Variable Player Powers, Variable Set-up

  Adventure, Exploration, Fighting, Horror, Miniatures, Science Fiction, Space Exploration

  View onBoardGameGeek

Friends and Communities with Enormity

ᕙ( • ‿ • )ᕗ

Find friends and places with this board game.
Create a free account to explore.

Description

Grab your crew, strap into the cramped corridors of Halla, and get ready for a ghost‑hunting romp that’s as slick as it is spooky. Enormity: Ghosts of Halla is the brand‑new expansion for the hit Enormity base‑game, and it throws a fresh batch of chilling scenarios, creepy miniatures, and out‑of‑this‑world tech right into your living room. Whether you’re a lone wolf trying to out‑maneuver the spectral menace or a squad of up to four friends pooling action points, dice rolls, and deck‑building tricks, the game slides into place in a flash—thanks to Marcin Wełnicki’s knack for keeping the rules simple and the fun massive. What really makes this expansion pop is the way it mixes classic board‑game heft with a sci‑fi horror vibe that feels like a Netflix binge you can actually touch. You’ll be moving across a gritty grid map, peeking around corners with line‑of‑sight rules, and using multi‑use cards to fire up experimental weapons or summon a burst of alien tech. The deck‑construction and bag‑building mechanics let you customize your load‑out on the fly, while the narrative choice cards keep the story branching like a choose‑your‑own‑adventure novel. Each mission rolls out as a scenario with its own tech tree, variable player powers, and a handful of “what‑if” moments that can swing the tide from total disaster to glorious victory—often in the same breath. At its core, Ghosts of Halla is a cooperative thrill ride that still lets you brag about your solo heroics when you’re playing solo. The 60‑to‑90‑minute playtime fits nicely into a game night slot, and the variable set‑up ensures no two sessions ever feel the same. You’ll laugh, you’ll gasp, you’ll argue over who gets the next upgrade, and you’ll keep coming back for more because the horror never feels stale. So grab the expansion, load up your miniatures, and dive into the eerie depths of Halla—there’s a whole galaxy of ghosts waiting to be busted.