Board game, Guilds of London

Guilds of London


  A board game by Tony Boydell

1-4 2-4 4

 45-90 minutes   Medium 

  Hand Management, Area Majority / Influence, Modular Board

  Medieval

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Description

In Guilds of London, you're transported to the late medieval and early modern periods, where the city of London is thriving. The Guilds, powerful organizations that controlled trade, manufacturing, and business, played a major role in the lives of London's citizens. As a player, you'll place your liverymen in strategic Guilds, building your power base to achieve the status of Master and gain control over the city's commerce. With 1 to 4 players, you'll navigate the modular board, using hand management and area majority mechanics to spread your influence and earn victory points. The game is easy to learn, with normal complexity rules, and plays out in 45 to 90 minutes. As you build your power, you'll have the opportunity to expand into valuable plantations and control the future development of the city, making Guilds of London a engaging and strategic game for fans of medieval and territory building themes.

Expansions

Guilds of London: Wards of London
Guilds of London

Wards of London

  1-5 Players

 60-120 minutes

 Medium 

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