Board game, Harpoon (Third Edition)

Harpoon (Third Edition)


  A board game by Larry Bond

 2 Players   180 minutes   High 

  Dice Rolling, Variable Set-up, Simulation, Line of Sight, Secret Unit Deployment, Paper-and-Pencil, Hidden Movement, Measurement Movement

  Miniatures, Wargame, Nautical, Aviation / Flight, Modern Warfare

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Description

Harpoon is a classic naval warfare simulation game that drops you into the midst of modern naval battles. With its intricate rules and realistic effects, you'll feel like you're right on the water, making tactical decisions and executing attacks. The game's attention to detail is impressive, with rules governing everything from ship and aircraft movement to detection and combat. As a game that's been around since 1987, Harpoon has had a significant influence on the genre, even inspiring authors like Tom Clancy, who used it as a source for his books Hunt for Red October and Red Storm Rising. With its complex gameplay and realistic simulation, Harpoon is a must-play for fans of naval warfare and strategy games. Be prepared to invest some time in learning the rules, but the payoff is well worth it for a truly immersive gaming experience.

Expansions

South Atlantic War: Battle for the Falklands – Scenarios for the 1982 South Atlantic Campaign
South Atlantic War

Battle for the Falklands – Scenarios for the 1982 South Atlantic Campaign

  2 Players

 240 minutes

 High 

Harpoon: Battles of the Third World War – Modern Naval Warfare Scenarios
Harpoon

Battles of the Third World War – Modern Naval Warfare Scenarios

  0-2 Players

 0 minutes

 Medium 

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