
Hellbreak
A board game by Steven Kimball, Christian T. Petersen, Jeremy Zwirn
2 Players 20-30 minutes Unknown
Deck Construction, Hand Management, Income, Turn Order: Auction
Card Game, Collectible Components, Fighting, Horror, Movies / TV / Radio theme
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Description
Hellbreak is a bite‑sized showdown for two players that feels like a midnight horror movie marathon rolled into a card game. In just 20‑30 minutes you’ll be building a deck of creepy, collectible monsters, swapping cash for power, and trying to out‑bluff your opponent in fast‑paced auction rounds that decide who gets the first strike. The rules are so simple you can get a game going between a popcorn break and the next commercial, but the tension builds quickly as you juggle hand management and income – every card you play or hold could be the difference between a glorious victory and a terrifying defeat. Designed by Steven Kimball, Christian T. Petersen, and Jeremy Zwirn, Hellbreak pulls the best of horror movies, TV drama, and old‑school fighting into a compact, high‑energy experience. The collectible components give you a stash of monsters and gear to experiment with, while the auction turn order adds a sneaky layer of mind‑games: will you bid high and scare your rival into overspending, or bide your time and strike when they’re low on cash? It’s perfect for a quick duel after work, a weekend gaming session, or a horror‑themed party where the only thing scarier than the monsters is the way the game flips the table in your favor. Grab a friend, shuffle the decks, and let the scream‑filled chaos begin.
