Board game, High Frontier 4 All: Module 2 – Colonization

High Frontier 4 All

Module 2 – Colonization


  An expansion by Phil Eklund, Jeffrey Chamberlain

 1-5 Players   30-240 minutes   High 

  Hand Management, Variable Player Powers, Deck, Bag, and Pool Building, Network and Route Building, Simulation, Auction/Bidding, Point to Point Movement, Pick-up and Deliver

  Civilization, Economic, Science Fiction, Space Exploration, Exploration, Industry / Manufacturing

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Description

High Frontier 4 All: Module 2 – Colonization takes the core game to new heights, literally, by introducing orbital space colonies and space pioneers. Players can now colonize and settle the solar system, going beyond just industrializing and exploiting its resources. With the addition of Bernals and Colonists, the game opens up new possibilities for exploration and expansion. As you play, you'll have the chance to upgrade your colonies and earn extra victory points, all while navigating the challenges of space exploration. With support for 1 to 5 players and a playtime of 30 to 240 minutes, this expansion offers a fresh and exciting experience for fans of the series. Whether you're a seasoned space explorer or just starting out, High Frontier 4 All: Module 2 – Colonization is the perfect way to take your gameplay to the next level.

Expansion for

High Frontier 4 All
High Frontier 4 All

  1-5 / 1-4 Players

 30-240 minutes

 Extreme 

High Frontier 4 All: 6th Player Component Kit
High Frontier 4 All

6th Player Component Kit

  1-6 Players

 0 minutes

 Unknown 

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