
Home You Go
A board game by Gustav Müller
2 - 4 Players 20 minutes Unknown
Roll / Spin and Move
Abstract Strategy, Children's Game, Dice
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Description
Home You Go is a breezy little race that lets 2‑4 players dash around a cute, abstract board in about twenty minutes, and the rules are so simple you can teach them in a single coffee break. Designed by Gustav Müller back in ’68, the game lives on the classic roll‑and‑move formula: give the dice a spin, watch your piece hop forward, and try to be the first to land home. It feels just right for kids who love a bit of chance, yet the subtle positioning gives older players a satisfying splash of strategy. With its fast‑paced dice rolls and charming, easy‑to‑learn play, Home You Go is perfect for family game nights, quick after‑school sessions, or whenever you want a light‑hearted competition that never drags.
