Board game, Homeworlds

Homeworlds


  A board game by John Cooper

 2-6 Players   15-60 minutes   Medium 

  Modular Board, Player Elimination, Point to Point Movement

  Fighting, Science Fiction, Abstract Strategy

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Description

In Homeworlds, you're part of a space-faring civilization caught up in a galaxy-wide struggle. The twist is that some players are working together to achieve their goals, while others are out to cause chaos and destruction. But here's the thing - you don't know who's on your side and who's against you. This game of strategy, psychology, and diplomacy is all about figuring out your opponents' intentions and making alliances to further your own interests. With a playtime of 15 to 60 minutes, Homeworlds is a game that can be played with 2 to 6 players, making it a great option for small or large groups. The game's modular board and point to point movement mechanics add a layer of complexity and depth to the gameplay, while the player elimination feature keeps things exciting and unpredictable.

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