Board game, Horse & Musket IV: Tides of Revolution

Horse & Musket IV

Tides of Revolution


  An expansion by Sean Chick

1-2 1-2

 15-60 minutes   Unknown 

  Action Points, Dice Rolling, Hexagon Grid, Modular Board, Simulation

  Age of Reason, American Revolutionary War, Napoleonic

  View onBoardGameGeek

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Description

Horse & Musket IV: Tides of Revolution tosses you straight into the heat of the American Revolution with a quick‑fire, two‑player (or solo) showdown that can wrap up in as little as fifteen minutes or stretch to an hour if you’re feeling tactical. Designed by Sean Chick, this expansion builds on the Dawn of an Era and Annual #3 core sets, swapping out the old map for a fresh modular hex board that you can re‑arrange each game. You’ll juggle a handful of action points, roll a few dice, and watch your troops march across the grid as you try to out‑maneuver the opposition in this Age of Reason‑style simulation. The rules are so lean you’ll have the battle rolling in minutes, but the blend of dice‑driven luck and clever point‑spending keeps every skirmish feeling fresh, whether you’re a history nerd or just love a good, fast‑paced war game.

Expansion for

Horse & Musket: Dawn of an Era
Horse & Musket

Dawn of an Era

  1-2 Players

 60-90 minutes

 Low 

Horse & Musket: Annual #3
Horse & Musket

Annual #3

  1-2 Players

 0 minutes

 Unknown 

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