
I Ain't Been Shot, Mum
A board game by Richard Clarke (III), Nick Skinner
2-6 Players 120 minutes Medium
Simulation, Roll / Spin and Move, Variable Phase Order
Miniatures, Wargame, World War II, Book
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Description
I Ain't Been Shot, Mum is a World War II themed board game that drops you right into the heat of battle, where you'll be navigating the chaos of war with 2 to 6 players. With a playtime of 120 minutes, you'll have ample time to dive into the action, using simulation and strategy to outmaneuver your opponents. The game's rules are of normal complexity, making it easy for board game enthusiasts to pick up, and the variable phase order keeps things exciting and unpredictable. As a miniatures wargame, you'll be using roll and spin and move mechanics to command your troops, all while trying to stay one step ahead of the enemy. First published in 2002, this game has been a classic for decades, and its unique blend of strategy and luck is sure to keep you on the edge of your seat.
