
In Fours to Heaven
A board game by Grzegorz KuryĆowicz
1-2 1-2
30-3600 minutes High
Dice Rolling, Grid Movement, Campaign / Battle Card Driven, Simulation, Hexagon Grid, Zone of Control, Chit-Pull System, Ratio / Combat Results Table
Wargame, World War II
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Description
If you’ve ever dreamed of commanding a gritty WWII skirmish from the comfort of your table, In Fours to Heaven delivers a deep‑dive that’s as rewarding as it is demanding. Designed by Grzegorz Kuryłowicz and fresh off the 2026 press, this two‑player (or solo) wargame lets you roll dice, shuffle campaign and battle cards, and move troops across a crisp hexagon grid where every zone of control feels alive. The chit‑pull system and a hefty combat results table add layers of surprise, while the simulation‑style rules reward careful planning and a willingness to tinker with the mechanics. A quick 30‑minute skirmish can turn into an epic marathon that stretches into hours, so you can play a bite‑sized clash or settle in for a full‑blown campaign. The rules are a bit of a beast, but once you’ve cracked them the battlefield becomes a sandbox of tactical storytelling you’ll want to revisit again and again.
