Board game, Indonesia

Indonesia


  A board game by Jeroen Doumen, Joris Wiersinga

2-5 3-5 4

 180-240 minutes   High 

  Only a small amount of text on components is needed during play.

  Card Drafting, Variable Set-up, Victory Points as a Resource, Tile Placement, End Game Bonuses, Network and Route Building, Simulation, Income, Auction/Bidding, Turn Order: Auction, Ownership, Pick-up and Deliver, Tech Trees / Tech Tracks, Zone of Control, Multi-Use Cards

  Economic, Transportation, Industry / Manufacturing

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Description

In Indonesia, 2 to 5 players build an economy, trying to acquire the most money by producing and shipping goods to growing cities. The game is a complex web of auctioning, bidding, and strategic planning, where players must navigate the challenges of supply and demand. As cities receive goods, they grow and increase their demands, earning production companies money for each good delivered, but also requiring them to pay shipping companies for the distance traveled. Players must research advantages, merge companies, and outmaneuver each other to gain control of lucrative plantations and shipping routes. With each era bringing new cities, companies, and types of goods, the game is full of surprises and opportunities for clever players to turn the tables. The player with the most money at the end of the third era wins, but the timing of the final round of operations can be crucial, as money earned from selling and shipping goods counts double.

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