
James Clavell's Whirlwind
A board game by Derek Carver
2-6 Players 120-240 minutes Low
Sudden Death Ending, Area Movement, Push Your Luck, Dice Rolling, Take That, Grid Movement, Variable Set-up, Simulation, Events, Pick-up and Deliver, Alliances
Adventure, Wargame, Novel-based, Political, Transportation, Aviation / Flight, Modern Warfare, Civil War
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Description
James Clavell's Whirlwind is a thrilling board game that drops you into the midst of the Iranian revolution in 1979. As a mercenary helicopter pilot, you'll lead missions and get paid handsomely into your Swiss bank account. But as the revolution unfolds, you'll need to decide where your loyalties lie - will you back one side or the other to get a cut of the spoils? With easy-to-learn rules and a playtime of 120 to 240 minutes, James Clavell's Whirlwind is perfect for 2 to 6 players looking for a fun and challenging game. The game's mix of alliances, dice rolling, and push-your-luck mechanics creates a dynamic and unpredictable experience. Published in 1986 and designed by Derek Carver and Jordan Weisman, this game is a classic adventure that will keep you on the edge of your seat as you navigate the dangers of war and revolution.
