Board game, Kampfgruppe Peiper II: ASL Historical Module 3

Kampfgruppe Peiper II

ASL Historical Module 3


  An expansion by Don Greenwood, Philippe Leonard

2 2

 120 minutes   High 

  Hexagon Grid

  Wargame, World War II

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Description

Kampfgruppe Peiper II: ASL Historical Module 3 is a thrilling expansion for experienced board game enthusiasts, particularly those who enjoy wargames and World War II history. Published in 1996, this game was designed by Don Greenwood and is the third historical module for Advanced Squad Leader, a popular base game. With its intricate rules and complex gameplay, Kampfgruppe Peiper II is not for the faint of heart, but for those who are up for the challenge, it offers a deeply immersive experience. The game comes with three historical-accurate mapsheets, including two that can be combined for a larger map, as well as six scenarios and a campaign game. As a two-player game, Kampfgruppe Peiper II: ASL Historical Module 3 pits players against each other in a battle of strategy and skill, with each playthrough lasting around 120 minutes. The game mechanics, which include a hexagon grid and worker placement with dice workers, add a layer of depth and complexity to the gameplay. To play, you'll need to have a copy of Advanced Squad Leader, Beyond Valor, Yanks, and Kampfgruppe Peiper I, making it a great addition to any ASL collection. With its rich historical context and challenging gameplay, Kampfgruppe Peiper II is a must-have for fans of World War II wargames and tactical strategy.

Expansion for

Advanced Squad Leader
Advanced Squad Leader

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Kampfgruppe Peiper I: ASL Historical Module 2
Kampfgruppe Peiper I

ASL Historical Module 2

  2 Players

 120 minutes

 High 

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