Board game, Kingsport Travel Guide

Kingsport Travel Guide


  A board game by Dan Lièvre

 1-4 Players   30-40 minutes   Unknown 

  Connections, Grid Coverage, Line Drawing, Network and Route Building, Paper-and-Pencil, Solo / Solitaire Game

  Fantasy, Transportation, Travel

  View onBoardGameGeek

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Description

Picture yourself stepping onto a dusty, lantern‑lit map of the legendary city of Kingsport, a place where steam‑powered airships, enchanted caravans, and wandering elves all share the same cobblestones. In Kingsport Travel Guide you and up to three friends (or just you, if you’re feeling solo‑heroic) race to stitch together the most epic travel routes across a sprawling grid, drawing lines with a trusty pen and a dash of imagination. The rules are so quick to explain you’ll be plotting your first route before the coffee even finishes brewing, and the whole adventure wraps up in a breezy 30‑40 minutes—perfect for a rainy night or a quick game‑night filler. Designed by Dan Lièvre and fresh off the press in 2026, this fantasy‑travel sandbox blends the satisfying feel of a paper‑and‑pencil puzzle with the excitement of a network‑building board game. You’ll connect mystical landmarks, claim bustling ports, and weave your way through secret tunnels, all while trying to out‑maneuver your opponents (or out‑smart yourself in solo mode). The magic lies in the simple yet deep mechanics: draw lines, cover the grid, and watch your routes grow into a tangled web of daring journeys. Whether you’re a seasoned route‑builder or just love the idea of charting a fantastical road trip, Kingsport Travel Guide delivers that “aha!” moment when your last line finally clicks into place, turning a blank map into a living, breathing travelogue.