Board game, Lifted Spirits

Lifted Spirits


  A board game by Marceline Leiman

2-5 2-5

 30-45 minutes   Unknown 

  Hand Management, Pattern Building, Drafting, Multi-Use Cards, Simultaneous Action Selection, Track Movement, Voting

  Card Game, Fantasy, Mythology, Science Fiction, Transportation, Travel

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Description

Picture this: a crew of daring adventurers, a sky‑full of floating islands, and a handful of magical transport cards that can whisk you from a misty mountain to a neon‑lit cyber‑city in a single, glorious swoop. That’s the vibe you get when you open up Lifted Spirits, Marceline Leiman’s breezy yet surprisingly deep card game that crams mythology, sci‑fi, and a dash of fantasy into a 30‑minute flight. Up to five friends can jump in, each juggling a hand of multi‑use cards while simultaneously picking their next move – all without flipping through a massive rulebook. The rules are so simple you’ll be rolling dice (or rather, moving your little spirit token along the track) before anyone even finishes their coffee, but the choices feel as weighty as a dragon’s hoard. Draft, draft, and draft some more, then pattern‑build your route to the next floating citadel, all while keeping an eye on the ever‑changing votes that can tip the whole journey in a new direction. What makes Lifted Spirits a blast is the blend of fast‑paced drafting with clever hand‑management and a pinch of voting drama. You’ll be deciding whether to send your spirit on a sleek rail‑like corridor, hitch a ride on a mystical wind, or bluff your way into a secret shortcut, all while your opponents are picking theirs at the same time. The simultaneous action selection means you’re never really waiting – every round feels like a frantic, friendly tug‑of‑war over the best path, and the track movement gives you a satisfying visual of how close (or far) you are from the next big treasure. Whether you love the thrill of a quick pick‑and‑play game or you’re a pattern‑building nerd who loves to see a perfect combo click into place, Lifted Spirits delivers a whimsical, high‑fly adventure that’s easy to learn, hard to put down, and perfect for a quick game night lift‑off.