
Logistics Command
A board game by James R. Myers
2 - 4 Players 120 minutes Medium
Dice Rolling, Paper-and-Pencil, Scenario / Mission / Campaign Game, Simulation
Educational, Modern Warfare, Wargame
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Friends and Communities with Logistics Command
Description
Imagine you’re the brain behind a wartime supply network, juggling trucks, fuel, ammo and troops while the dice decide if a convoy makes it through a rain‑soaked pass or gets stuck in a jam. Logistics Command, a 1978 classic from James R. Myers, drops 2‑4 players into a gritty modern‑warfare simulation where paper‑and‑pencil charts become your command center and each scenario feels like a mini‑campaign you could actually run. The rules sit comfortably in “normal” complexity territory – anyone who’s handled a board game before will pick it up without a hitch – but the depth of planning and the tension of rolling for outcomes keep the action fresh for the full two‑hour stretch. It’s a clever mix of education and excitement that makes you feel like a true logistics commander, right at your kitchen table.
