Board game, Marine: 2002 – A Game of the First Lunar War

Marine

2002 – A Game of the First Lunar War


  A board game by Michael J. Matheny, Kerry Anderson

 2-6 Players   60-240 minutes   Medium 

  Dice Rolling, Modular Board, Simulation, Scenario / Mission / Campaign Game, Hexagon Grid, Line of Sight, Paper-and-Pencil, Three Dimensional Movement

  Science Fiction, Wargame

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Description

Marine: 2002 is a game that drops you into the intense world of lunar combat, where neutron warheads, rocket shells, lasers, and charged particle beams are just the beginning. With a modular board and geomorphic mapboards, each game is unique, offering plenty of replayability. The game's three-dimensional movement and line of sight mechanics add a thrilling layer of strategy, as units move over the ground and through the air, engaging each other within their limited horizon. As you navigate the challenges of combat on the moon's surface, you'll need to manage communications, command and control, morale, and cumulative vehicle damage. With scenarios that can be completed in as little as an hour or as long as four, Marine: 2002 offers a flexible and immersive gaming experience for 2 to 6 players. Whether you're a seasoned gamer or just looking for a new challenge, this 1979 classic is sure to deliver.

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