Board game, Mech Capture

Mech Capture


  A board game by Scott Allen Czysz

 1 Players   5-20 minutes   Unknown 

  Hand Management, Trick-taking

  Card Game, Science Fiction, Wargame, Print & Play

  View onBoardGameGeek

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Description

In Mech Capture, you're on the cusp of a major victory against the Federation, and it's all in your hands. The enemy may have bigger and stronger Mechs, but their mercenary pilots are weak-minded and will give up quickly if challenged. You control three of the six sectors around their base, and now it's time to move in for the kill. As the enemy Mechs retreat to defend their base, you'll need to surround and capture them to gain valuable Victory Points. This solitaire card game is quick to learn and plays out in just 5 to 20 minutes, making it a great fit for a solo gaming session. With simple rules and a small deck of 36 cards, you can focus on the action and strategy of the game. You'll need to manage your hand carefully, deploying friendly units in pairs or triplets to outmaneuver the enemy and capture their Mechs. If you exceed the enemy's characteristics, you'll destroy their unit instead, so it's all about finding the right balance. With the fate of the battle in your hands, can you emerge victorious and claim more Victory Points than the enemy? Mech Capture is a fun and challenging game that's perfect for fans of science fiction and wargames, and its print and play format makes it easy to get started right away.

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