
MechAge
A board game by James O'Connor
1 Players 20-45 minutes Medium
Variable Player Powers, Action Queue
Card Game, Fighting, Science Fiction, Print & Play
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Description
In MechAge, the world has descended into chaos after a disastrous first contact with an alien ship. Governments have collapsed and radiation has mutated animals into monsters. But now, with the dawn of the MechAge, you have the chance to take command of a powerful new weapon and fight back. As a solo player, you'll create a custom mech and infantry squad combination and attempt to complete scenario goals by choosing actions for each. With a playtime of 20 to 45 minutes, MechAge is a fast-paced and intense game that requires strategic thinking and quick decision-making. The game's normal complexity makes it easy to learn for fans of board games, and the variable player powers and action queue mechanics add a layer of depth and replayability. Can you complete the scenario goals and emerge victorious, or will your mech be destroyed in the process?
