
Mechs vs. Minions
A board game by Chris Cantrell, Rick Ernst, Stone Librande, Prashant Saraswat, Nathan Tiras
A moderate amount of text on components is needed during play.
2 - 4 Players 60 - 120 minutes Low
Variable Player Powers, Card Drafting, Cooperative Game, Dice Rolling, Modular Board, Role Playing, Action Queue, Bias, Programmed Movement
Fantasy, Fighting, Miniatures, Video Game Theme
Friends and Communities with Mechs vs. Minions
Description
In Mechs vs. Minions, 2 to 4 players join forces as Yordles to take on an army of marauding minions in a cooperative tabletop campaign. Set in the world of Runeterra, players pilot their newly-crafted mechs through modular boards, completing missions that require teamwork, programming, and piloting skills. With a playtime of 60 to 120 minutes, each mission is unique, thanks to programmatic command lines and a story-driven campaign. The game's easy-to-learn rules make it accessible to new players, while its varied game mechanics, including action queue, dice rolling, and card drafting, provide a fun and challenging experience. As players progress through the ten missions, they'll need to work together to overcome the challenges they face, making Mechs vs. Minions a great choice for those who enjoy cooperative games with a fantasy theme and a dash of video game inspiration.

