Board game, Mechs vs. Minions

Mechs vs. Minions


  A board game by Chris Cantrell, Rick Ernst, Stone Librande, Prashant Saraswat, Nathan Tiras

  A moderate amount of text on components is needed during play.

 2 - 4 Players   60 - 120 minutes   Low 

  Variable Player Powers, Card Drafting, Cooperative Game, Dice Rolling, Modular Board, Role Playing, Action Queue, Bias, Programmed Movement

  Fantasy, Fighting, Miniatures, Video Game Theme

  View on BoardGameGeek

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Description

In Mechs vs. Minions, 2 to 4 players join forces as Yordles to take on an army of marauding minions in a cooperative tabletop campaign. Set in the world of Runeterra, players pilot their newly-crafted mechs through modular boards, completing missions that require teamwork, programming, and piloting skills. With a playtime of 60 to 120 minutes, each mission is unique, thanks to programmatic command lines and a story-driven campaign. The game's easy-to-learn rules make it accessible to new players, while its varied game mechanics, including action queue, dice rolling, and card drafting, provide a fun and challenging experience. As players progress through the ten missions, they'll need to work together to overcome the challenges they face, making Mechs vs. Minions a great choice for those who enjoy cooperative games with a fantasy theme and a dash of video game inspiration.

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