
Mice and Mystics
Heart of Glorm
An expansion by Jerry Hawthorne
1-4 1-4 2, 4
60-90 minutes Medium
Variable Player Powers, Area Movement, Cooperative Game, Dice Rolling, Role Playing, Storytelling
Fantasy, Fighting, Miniatures, Adventure, Dice, Exploration
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Friends and Communities with Mice and Mystics
Description
Get ready for a thrilling adventure with Mice and Mystics: Heart of Glorm, an expansion to the popular base game. Prince Collin and his friends thought they had defeated evil, but a new malicious presence has taken root in the castle, threatening to change the course of history for the mouse-town of Barksburg. This expansion picks up where the story left off, introducing new challenges and a new hero, Nere, a wild mystic with powerful magic and knowledge of alchemy. In this cooperative game, 1 to 4 players will work together to overcome obstacles and defeat enemies, using a combination of area movement, dice rolling, and role-playing to navigate the story. With new plastic figures, cards, and counters, and a new series of chapters to test your skills, Mice and Mystics: Heart of Glorm is sure to deliver hours of exciting gameplay, lasting around 60 to 90 minutes per play session.
