Board game, Missile Command

Missile Command


  A board game by Geoff Hanna

 2-10 Players   10 minutes   Unknown 

  Secret Unit Deployment

  Science Fiction

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Description

Get ready for a thrilling game of Missile Command, where strategy and secrecy come together in a battle for survival. Designed by Geoff Hanna and published in 2004, this game is perfect for a large group of friends, supporting 2 to 10 players. The game rules are incredibly simple, so you can dive right in and start playing within minutes. With a playtime of just 10 minutes, you can fit in a few rounds and still have time to catch up with your friends. In Missile Command, each player starts by secretly building their arsenal, choosing 24 pyramids and dividing them into eight stacks, or missile silos. But that's not all - you'll also need to secretly protect your President and Vice President tokens by hiding them under one or two of the silos. As the game heats up, you'll take turns launching missiles at your opponents, trying to expose their leaders while keeping yours safe. The game mechanics of secret unit deployment add an extra layer of excitement, as you try to outmaneuver your opponents without revealing your own strategy. As the game reaches its climax, the last player with their President still protected will be declared the winner. But be careful - if all the Presidents are exposed at the same time, the game ends in a draw. With its unique gameplay and science fiction theme, Missile Command is a game that's sure to keep you on the edge of your seat. The use of Icehouse pieces adds a fun and tactile element to the game, making it a great choice for anyone looking for a quick and exciting experience. So gather your friends and get ready to launch into the fun - will you be the last President standing?

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