Board game, Molly House

Molly House


  A board game by Cole Wehrle, Jo Kelly

 1-5 Players   60-120 minutes   High 

  Set Collection, Push Your Luck, Traitor Game, Solo / Solitaire Game, Semi-Cooperative Game, Roll / Spin and Move, Negotiation, Multi-Use Cards

  Card Game, Deduction, Bluffing, Age of Reason

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Description

In Molly House, you'll step into the shoes of the fearless and flamboyant mollies of 18th century London, where grand masquerades and secret trysts are always just a whisper away. But beware, the moralistic constables are hot on your heels, seeking to shut down your community and restore their notion of order. As you navigate the intricate web of alliances and rivalries, you'll need to stay one step ahead of the law and keep your wits about you to avoid being caught and arrested. With a unique blend of negotiation, deduction, and bluffing, you'll need to use all your skills to outsmart your opponents and keep your molly house thriving. As you play, you'll draft hands of vice cards that represent the forbidden gestures, desires, and encounters that defined the molly subculture. These cards will allow you to host lavish parties and create joy with your fellow players, but they can also lead to your downfall if you're not careful. With the possibility of informers in your midst, you'll need to be careful who you trust and make difficult choices to protect your community. Will you emerge as a hero of the molly house, or will you succumb to the pressures of the Society for the Reformation of Manners? With its complex rules and multiple mechanics, Molly House is a game that will challenge and reward you over the course of 45 to 90 minutes, whether you're playing solo or with up to four friends.

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