Board game, One-hour Wargames

One-hour Wargames


  A board game by Neil Thomas

 1-2 Players   60 minutes   Low 

  Dice Rolling, Simulation, Scenario / Mission / Campaign Game, Line of Sight, Movement Template, Measurement Movement

  Ancient, Miniatures, Science Fiction, Medieval, Renaissance, Wargame, World War II, Post-Napoleonic, Napoleonic, American Civil War, World War I, Modern Warfare

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Description

One‑hour Wargames is the perfect bite‑size battlefield for anyone who loves the clash of swords, cannons or laser blasters but hates a rules tome the size of a phone book. Designed by Neil Thomas in 2014, this 60‑minute two‑player (or solo) showdown lets you jump straight into a skirmish, thanks to its super‑easy‑to‑learn rules that still pack the full wargame experience: roll dice, check line of sight, measure movement with templates and watch your troops march into history or the future. Whether you’re reenacting a Napoleonic charge, a World‑II tank duel, a medieval siege, a sci‑fi mecha melee or an ancient phalanx fight, the game’s flexible scenario engine lets you pick era after era and craft campaigns that feel epic without the marathon time commitment. Grab a couple of minis, pick a scenario, and settle in for a fast, tactical, and totally satisfying hour of war.

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