Board game, Operation Olympic: The Invasion of Japan 1 November 1945

Operation Olympic

The Invasion of Japan 1 November 1945


  A board game by Jim Dunnigan

 1-2 Players   120-150 minutes   Low 

  Dice Rolling, Grid Movement, Simulation, Solo / Solitaire Game, Hexagon Grid, Movement Points, Events, Secret Unit Deployment, Zone of Control

  Wargame, World War II

  View onBoardGameGeek

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Description

Operation Olympic: The Invasion of Japan 1 November 1945 is a thought-provoking board game that delves into a fascinating what-if scenario. The game simulates the planned invasion of Kyushu, the southernmost of the Japanese Home Islands, which was set to take place in November 1945. This hypothetical operation was intended to secure a crucial base of operations for the follow-up invasion of the principal Home Island of Honshu, scheduled for March 1946. With a unique blend of game mechanics, including dice rolling, events, and grid movement, players are immersed in a realistic and engaging experience. As a game designed for 1 to 2 players, Operation Olympic offers a thrilling experience that can be enjoyed solo or with a friend. The rules are easy to learn, making it accessible to new players, and the 120-minute playtime allows for a deep and satisfying gaming session. The game's mechanics, such as secret unit deployment and zone of control, add a layer of strategy and tension, while the hexagon grid and movement points provide a sense of realism and immersion. First published in 1974, Operation Olympic remains a captivating wargame that explores a pivotal moment in history, making it a must-play for fans of World War II and strategic gameplay.

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