Board game, Psychic Pizza Deliverers Go to the Ghost Town

Psychic Pizza Deliverers Go to the Ghost Town


  A board game by Hayato Kisaragi

3-5 3-5

 30-60 minutes   Low 

  Modular Board, Race, Pick-up and Deliver, Paper-and-Pencil, Hidden Movement

  Deduction, Exploration, Maze, Puzzle

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Description

In Psychic Pizza Deliverers Go to the Ghost Town, 3 to 5 players take on the roles of pizza delivery professionals with mild psychic powers, navigating a ghost town to find and deliver pizzas to the right houses. The town is unique every time, built by the mayor who controls the ghosts and moderates play. With easy-to-learn rules, players must use their psychic abilities to sense what's around them, avoiding ghosts, barriers, and mystic teleportation runes to be the first to deliver a pizza. The game is a thrilling mix of exploration, deduction, and puzzle-solving, with a modular board and paper-and-pencil mechanics that add to the excitement. Players have only 20 turns to succeed, and the mayor wins if no one can deliver their pizza. With variant tiles to vary gameplay, Psychic Pizza Deliverers Go to the Ghost Town offers a fun and challenging experience that's perfect for a 30 to 45 minute play session.

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