
Quest
A board game by Kurt Feyerabend, Tom Ring
3-6 Players 50 minutes Low
Point to Point Movement, Pick-up and Deliver
Fantasy, Adventure, Medieval
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Friends and Communities with Quest
Description
In the medieval fantasy world of Quest, a legendary magical ring is on the move, and it's up to you and your fellow brave knights to track it down and bring it to the cities that need it. The game starts in Galad, where rumors have surfaced that the ring has been spotted in Tirad, and from there, it's a wild adventure as you navigate the lands, overcome obstacles, and battle fierce dragons to get your hands on the prized ring. With the ring in tow, you'll earn the coveted seals of the cities, and collecting three different seals is the key to emerging victorious. As you embark on this thrilling quest, you'll need to be strategic and cunning, using the ring's special powers to your advantage and outmaneuvering your opponents to get ahead. With three extra lives to fall back on, you can take risks and face challenges head-on, but beware - losing a life to a dragon or a rival knight will set you back. The game is easy to learn, but it's full of exciting twists and turns, making it a fun and engaging experience for 3 to 6 players. With a playtime of just 50 minutes, you can dive into the world of Quest and start your adventure, exploring the realms of Tirad, Urgad, Galad, and Elgad, and competing to be the first to collect those all-important seals.
