
Quirks
A board game by Bill Eberle, Peter Olotka, Jack Kittredge, Edward Horn, Jr.
1-4 Players 45 minutes Low
Hand Management, Simultaneous Action Selection, Solo / Solitaire Game, Player Elimination
Card Game, Animals, Prehistoric, Environmental
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Description
Quirks is a classic board game from 1980 where you get to create strange and wonderful plants and animals, and then struggle to keep them alive in a world of rapidly changing climates. The goal is to be the first player to create three dominant Quirks, which are unique species that thrive in their environment. You'll need to match wits with your opponents, who will try to threaten your survival and make your Quirks go extinct. With easy-to-learn rules and a playtime of just 45 minutes, Quirks is a fun and accessible game for 1 to 4 players. You'll combine cards to build unusual plants, herbivores, and carnivores, each with their own special traits and bonuses. The game is set in a prehistoric world where you'll need to adapt to different climates, from oceans to deserts, to keep your Quirks alive and dominant.
