
Race To Tunis
A WW2 Roll & Write Game
A board game by Martin Melbardis
1 1
30-40 minutes Low
Dice Rolling, Solo / Solitaire Game, Paper-and-Pencil
Wargame, World War II, Print & Play
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Description
Race To Tunis drops you into the heat of the North African campaign, but you don’t need a massive board or a squad of friends – it’s a solo roll‑and‑write that fits on a coffee‑table sheet of paper. In about half an hour you’ll be rolling dice, jotting down moves, and racing your forces across a gritty WWII map as you try to out‑maneuver the Axis and hit Tunis first. Designer Martin Melbardis kept the rules so tight you’ll pick them up in a minute, yet the tension of every roll feels like a miniature war‑room drama. Because it’s print‑and‑play, you can print the sheets, grab a pencil, and dive in whenever the mood strikes, making it perfect for a quick solo fix or a rainy‑day challenge. With its blend of wargame grit and the satisfying scratch‑of‑paper scoring, Race To Tunis delivers a fast, tactical sprint that feels fresh every time you roll the dice.
