Board game, Rolling Fiefdoms

Rolling Fiefdoms


  A board game by Gregory Heitz

1-6 1-6

 20-30 minutes   Medium 

  Simultaneous Action Selection, Dice Rolling, Square Grid, Pattern Building, End Game Bonuses, Solo / Solitaire Game, Paper-and-Pencil

  City Building, Medieval, Print & Play

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Description

Rolling Fiefdoms drops you into a bustling medieval town where the only thing faster than gossip is a good dice roll. Grab a sheet of paper, a pencil, and a handful of dice, then watch as you and up to five friends (or just you, if you’re feeling solo) scramble to place tiles on a tidy square grid, building streets, markets, and castles in the blink of an eye. The fun comes from the simultaneous action selection – everyone decides their move at the same time, then the dice decide who gets the prime spot, keeping the tension high and the laughs rolling. With a 20‑to‑30‑minute playtime, the game moves fast enough to fit into a lunch break but deep enough for strategy fans to tinker with pattern building and end‑game bonuses. Designed by Gregory Heitz and released in 2026, Rolling Fiefdoms is a normal‑complexity, print‑and‑play treat that feels like a mini‑city‑building saga every time you shuffle the dice.

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