
Runes of Zun
A board game by Dave Balmer, Alex Inoue, Eric Trimble
2-4 2-4
30-60 minutes Low
Hand Management, Card Play Conflict Resolution, Team-Based Game, Player Elimination, Events, Semi-Cooperative Game, Action/Event, Chaining
Card Game, Fantasy, Party Game
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Description
In the realm of Zun, magic runes from a long-forgotten war fill the land, and you're one of the few with the gift to control them. As a Runecaster, you'll duel with other players, combining rune cards to build huge combos and outplay your opponents. With easy-to-learn rules, Runes of Zun is a card-dueling game of magic and mayhem for two to four players, drawing inspiration from collectible card games and deck builders without the fuss of collecting or building a deck. You can play a two-player duel, a three to four-player battle royale, or team up for a 2v2 match, making each game a unique experience. On your turn, play multiple actions from your hand, enhance them with modifiers, and defend yourself with reactions. Be careful, though, as your opponents can play reaction cards to deflect your attacks or gain strength. The last player standing wins, making Runes of Zun a thrilling game of strategy and luck.
