
Salem 1692
A board game by Travis Hancock
4-12 Players 25-35 minutes Low
Hand Management, Hidden Roles, Traitor Game, Voting, Player Elimination
Card Game, Deduction, Party Game, Bluffing, Print & Play
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Friends and Communities with Salem 1692
Description
In Salem 1692, you'll take on the role of a townsfolk in 17th century Massachusetts, where one wrong move could lead to a witch hunt. With 4 to 12 players, this 25-35 minute game is all about accusation, defense, and deduction. Easy to learn, the rules won't hold you back from diving into the world of Salem, where you'll gather cards to accuse or defend other players. As you play, you'll need to decide who to trust, using cards like Alibi, Stocks, and Scapegoat to help or hurt your allies or enemies. But beware, black cards like Night and Conspiracy can change everything, forcing players to close their eyes or take a face-down Tryal card from the player next to them. Will you be the hero who purges the town of witches, or will you be wrongly accused and hung for witchcraft, or maybe you'll be a witch yourself, escaping conviction and bringing Salem to the ground.
