
Seasons
A board game by Régis Bonnessée
A large amount of text on components is needed during play.
2 - 4 Players 60 minutes Medium
Drafting, Hand Management, Card Drafting, Dice Rolling, Take That, Victory Points as a Resource, Die Icon Resolution, Turn Order: Progressive, Tags
Card Game, Fantasy
Friends and Communities with Seasons
Description
In the world of Seasons, the greatest sorcerers have gathered to compete in a legendary tournament that will determine the new archmage of the kingdom of Xidit. As a wizard, you'll need to equip yourself with magical items and summon faithful familiars to aid you in the challenge. The game is divided into two phases, starting with a card draft where you'll establish your 9-card deck and strategy. As the game progresses, you'll roll dice to determine actions, such as increasing your gauge, harvesting energy, crystallizing energy, or drawing new cards. Each player can choose only one die per turn, and the unchosen die will move the time track forward. With changing seasons and varying energy exchange rates, you'll need to adapt your strategy to accumulate crystals and victory points. The player with the highest score at the end of the game will be crowned the winner, making Seasons a tactical and exciting game for 2 to 4 players.
