Board game, Senji

Senji


  A board game by Bruno Cathala, Serge Laget

  A moderate amount of text on components is needed during play.

 3-6 Players   90 minutes   Medium 

  Hand Management, Set Collection, Simultaneous Action Selection, Card Drafting, Area Movement, Dice Rolling, Trading, Auction/Bidding, Order Counters

  Bluffing, Medieval, Negotiation

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Description

In Senji, you'll take on the role of a chief of a Japanese clan in medieval Japan, vying to become the most respected daimyo. To achieve this goal, you'll need to navigate a complex web of diplomacy, trade, and bloody battles. The game is divided into phases, where you'll exchange military advantages, trade, and acquire hostages to gain the upper hand. As you compete for honor, you'll roll dice to determine the outcome of battles, with the attacker earning prestige points for their victories. The more troops you vanquish, the more honor you'll gain. With a playtime of 90 minutes and a moderate level of complexity, Senji is a game that will challenge and engage you, requiring a combination of strategic thinking and cunning negotiation to emerge victorious.

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