
Star Wars
Imperial Assault – Hired Guns Villain Pack
An expansion by Paul Winchester, Jonathan Ying, Alexandar Ortloff-Tang
2-5 2-5
60-120 minutes Medium
Variable Player Powers, Dice Rolling, Modular Board, Campaign / Battle Card Driven
Miniatures, Science Fiction, Movies / TV / Radio theme
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Description
Get ready to shake things up in the Star Wars universe with the Hired Guns Villain Pack for Imperial Assault. This expansion brings two new Hired Guns to the Mercenaries faction, and they're willing to fight for whoever pays the most - which could be bad news for the Rebel heroes. With the addition of a new three-card Agenda set, including a new campaign side mission, your Hired Guns can make life difficult for the Rebels, or they can be used as a potent addition to your skirmish armies, serving as disposable warriors to soften up the enemy or provide cover for your more powerful figures. In this expansion, you'll also find a new skirmish map that drops you into the sewers of Nar Shaddaa, where you'll have to complete two new missions. To help you out, four new Command cards have been added, allowing you to flee from your enemies or push them further away from victory when they take out your units. With playtime ranging from 60 to 120 minutes, and supporting 2 to 5 players, the Hired Guns Villain Pack is a great way to mix things up in your Imperial Assault games, whether you're playing through a campaign or battling it out in skirmish mode. The game's normal complexity makes it easy for fans of board games to jump in, and with its release in 2015, it's a great addition to the Star Wars: Imperial Assault base game.
