Board game, STOMP

STOMP


  A board game by Taylor Shuss

2-4 2-4

 30-60 minutes   Unknown 

  Cooperative Game, Flicking, Variable Player Powers

  Action / Dexterity, Fighting

  View onBoardGameGeek

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Description

Ever felt the rush of a street‑brawl where every move is a snap, a flick, a grin? That’s exactly what STOMP delivers. Up to four friends grab a handful of pieces, pick their quirky hero—each with its own little super‑power—and dive into a fast‑paced, cooperative showdown that’s as easy to learn as a quick game of rock‑paper‑scissors. In just a few minutes the rules are down, and the real fun kicks in: you’ll be flicking tokens across the board, knocking opponents out of the way, and teaming up to crush the chaos before the timer runs out. The whole thing rolls out in a half‑hour to an hour, perfect for a quick jam session or a longer, sweat‑dripping brawl. Taylor Shuss designed STOMP to feel like a mash‑up of arcade action and tabletop teamwork. No endless rulebooks—just simple, snappy mechanics that let you focus on the thrill of the flick and the laugh‑out‑loud moments when a perfectly timed hit sends an enemy sprawling. Because the game is cooperative, you’ll have to talk, plan, and sometimes sacrifice a move to set up a teammate’s spectacular strike. The variable player powers keep every round feeling fresh, and the dexterity‑heavy action means the outcome is as much about your skillful wrist as your tactical brain. Grab the board, give those pieces a good whack, and see if your crew can survive the mayhem—STOMP is all about that satisfying “boom!” when everything clicks together.