Board game, Tapestry

Tapestry


  A board game by Jamey Stegmaier

  A moderate amount of text on components is needed during play.

 1 - 5 Players   90 - 120 minutes   Medium 

  Hand Management, Variable Player Powers, Card Drafting, Layering, Area Majority / Influence, Card Play Conflict Resolution, Push Your Luck, Dice Rolling, Take That, Square Grid, Variable Set-up, Contracts, Tile Placement, Die Icon Resolution, Solo / Solitaire Game, Map Addition, Hexagon Grid, Income, Once-Per-Game Abilities, Events, Tech Trees / Tech Tracks, Grid Coverage, Multiple Maps, Tags

  Civilization, Territory Building

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Description

Tapestry is a game where you create a civilization with a unique history, from the dawn of humanity to the future. Designed by Jamey Stegmaier, this 90 to 120 minute game for 1 to 5 players lets you forge your own path, different from real-world events or people. You start from scratch and advance on four tracks - science, technology, exploration, and military - to earn better benefits and improve your income. As you progress, you build your capital city, leverage your special abilities, and earn victory points. You also collect tapestry cards that tell the story of your civilization, making each game a distinct experience. With moderate in-game text, you'll need to refer to a crib sheet or paste-ups, but the normal complexity of the rules makes it easy for board game enthusiasts to learn and dive in.

Expansions

Tapestry: Plans and Ploys
Tapestry

Plans and Ploys

  1 - 5 / 1 - 4 Players

 90 - 120 minutes

 Medium 

Tapestry: Arts & Architecture
Tapestry

Arts & Architecture

  1 - 5 / 1 - 4 Players

 90 - 120 minutes

 Medium 

Tapestry: Fantasies & Futures
Tapestry

Fantasies & Futures

  1 - 5 Players

 90 - 120 minutes

 Medium 

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