Board game, The Royal Navy

The Royal Navy


  A board game by Jack Greene

 2-3 Players   120 minutes   Low 

  Dice Rolling, Simulation, Hexagon Grid

  Wargame, World War II, Nautical, World War I

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Description

The Royal Navy is a classic board game that drops you into the midst of World War I and II naval battles, where strategy and skill are put to the test. Designed by Jack Greene and Dana Lombardy, this 1984 game is easy to learn, but don't let that fool you - it's packed with depth and complexity. With a unique hexagon grid system, each hex represents a significant chunk of ocean, with 600 yards covered at night and 1500 yards in daylight, and each turn ticking by at a rate of 3 minutes at night and 7.5 minutes during the day. This scale may not be a straightforward one, but it's rooted in the realities of naval warfare, where friendly ships tend to sail closer together under the cover of darkness and farther apart when the sun is out. As you take command of the Royal Navy, you'll be pitted against the naval might of Germany and Italy, with the option to bring in reinforcements from the US, French, and Soviet fleets. With a focus on surface ships only, the game has a distinctly miniatures feel, complete with tables and status sheets to keep track of your ships' movements and battles. Whether you're a seasoned gamer or just looking for a fun and challenging experience, The Royal Navy is a great choice for 2 to 3 players looking to spend a couple of hours immersed in a rich and engaging game world.

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