Board game, The Tide at Sunrise: The Russo-Japanese War, 1904-1905

The Tide at Sunrise

The Russo-Japanese War, 1904-1905


  A board game by Adam Starkweather, Yukihiro Kuroda

 2 Players   240 minutes   Low 

  Dice Rolling, Simulation, Solo / Solitaire Game, Hexagon Grid

  Wargame, Post-Napoleonic

  View onBoardGameGeek

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Description

The Tide at Sunrise: The Russo-Japanese War, 1904-1905 is a game that will put your strategic skills to the test as you navigate the complexities of war on two fronts. With easy-to-learn rules, this game is accessible to new players, but don't be fooled - it's a challenge that will keep experienced gamers on their toes. As one of two players, you'll take on the role of either the Japanese or Russian forces, managing your armies and navies using a unique logistical system based on "Transport Points". These points can be disrupted by your opponent's actions, adding an extra layer of strategy to the game. As you play, you'll need to balance defending and attacking on multiple fronts, from the crucial port of Port Arthur to the mountain passes of Manchuria. The game is won by achieving success in the naval war, capturing key terrain objectives, and inflicting losses on your enemy. With a playtime of around 4 hours, this is a game that will keep you engaged and invested in the outcome. The game's designers, Adam Starkweather and Yukihiro Kuroda, have created a game that simulates the real-life events of the Russo-Japanese War, making for a immersive and realistic gaming experience. Whether you're a fan of wargames or just looking for a new challenge, The Tide at Sunrise is definitely worth checking out.

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