
Thinking for Action
A board game by Edward de Bono
0 Players 0 minutes Unknown
Variable Player Powers, Memory, Team-Based Game, Cooperative Game, Dice Rolling, Role Playing, Pattern Building, Trading, Point to Point Movement, Pattern Recognition, Paper-and-Pencil, Commodity Speculation, Chit-Pull System
Card Game, Economic, Deduction, Party Game, Word Game, Dice, Bluffing, Negotiation, Abstract Strategy, Educational, Maze, Puzzle, Political, Math, Memory
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Description
Thinking for Action is a unique board game designed by Edward de Bono, first published in 1998. Despite having a large array of game mechanics, the rules are surprisingly simple and can be explained quickly. This game features a wide range of categories, from economic and educational to party game and puzzle, making it a versatile and engaging experience. With mechanics like variable player powers, memory, and cooperative gameplay, players can expect a dynamic and interactive experience. Although the game is designed for zero players and has a playtime of zero minutes, it's clear that Thinking for Action is meant to be a thought-provoking and challenging game that stimulates critical thinking and problem-solving skills, making it a great tool for those looking to improve their cognitive abilities.
