
To Take Washington
Jubal Early's Summer 1864 Campaign
A board game by Dean Essig
1-6 1-6
120-3600 minutes High
Dice Rolling, Grid Movement, Simulation, Scenario / Mission / Campaign Game, Hexagon Grid, Line of Sight, Movement Points
Wargame, Post-Napoleonic, American Civil War, Civil War
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Description
To Take Washington: Jubal Early's Summer 1864 Campaign drops you into the midst of the American Civil War, where you'll navigate the intricate dance of battle as either the Union or Confederate forces. With support for 1 to 6 players, this game is perfect for history buffs and strategy enthusiasts alike, whether you're flying solo or gathering a group of friends for an epic showdown. Be prepared to invest some time, though - a single playthrough can range from 2 hours to a whopping 60 hours, depending on your pace and the complexity of the scenarios. The rules might take some time to learn, but once you're familiar with the game mechanics, you'll be rolling dice, moving units across the hexagon grid, and using line of sight to outmaneuver your opponents in no time, all set against the rich historical backdrop of Jubal Early's 1864 campaign.
