Board game, Too Little Time

Too Little Time


  A board game by Josh J. Carlson

1-4 1-4

 120-180 minutes   Unknown 

  Cooperative Game, Dice Rolling, Die Icon Resolution, Hexagon Grid, Multiple Maps, Narrative Choice / Paragraph, Solo / Solitaire Game, Tech Trees / Tech Tracks, Variable Set-up

  Adventure, Dice, Fantasy

  View onBoardGameGeek

Friends and Communities with Too Little Time

ᕙ( • ‿ • )ᕗ

Find friends and places with this board game.
Create a free account to explore.

Description

"Too Little Time" throws you and up to three friends into a frantic, fantasy‑filled scramble where the clock is always ticking. Imagine a sprawling hex‑grid world that shifts with each playthrough, a handful of dice that feel like they’ve got a personality of their own, and a story that bends to the choices you make on the fly. The game’s designer, Josh J. Carlson, kept the rulebook short enough that you can get the whole crew set up before the first monster appears, but the depth is anything but shallow. You’ll work together, rolling dice not just for numbers but for icons that trigger all‑sorts of crazy effects—spells, upgrades, and those “oh‑no‑what‑did‑I‑just‑do?” moments that make you laugh and groan in equal measure. As you explore multiple maps, you’ll unlock tech tracks that let you specialize your heroes, shaping the way you tackle each new challenge. The narrative is delivered in bite‑size paragraph cards, so every decision feels like a choose‑your‑own‑adventure moment, and the variable set‑up means no two games ever look the same. Whether you’re playing solo and talking to yourself about “the best way to use that extra action” or huddled around the table arguing over the next move, the game stays lively and immersive. At about two to three hours, the session feels like an epic quest rather than a quick filler. The blend of cooperative strategy, dice‑driven chaos, and a rich fantasy backdrop makes "Too Little Time" a perfect fit for anyone who loves diving into a story that changes with every roll, every map, and every player’s clever (or reckless) idea. Grab some snacks, roll the dice, and see if you can beat the clock before the world collapses under its own urgency.