Board game, Towers of Am'harb

Towers of Am'harb


  A board game by Chu-Lan Kao

2-4 2-4

 30-45 minutes   Medium 

  Set Collection, Variable Player Powers, Area Majority / Influence, Pattern Building, Tile Placement

  Fantasy, Mythology, Abstract Strategy

  View onBoardGameGeek

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Description

In the mystical world of Towers of Am'harb, you're a leader of a doom cult, competing with others to unleash the Ancient One and conquer the world. This 30 to 45 minute game for 2 to 4 players is all about strategic manipulation and area control. You'll move discs to scatter your priests and cultists around the island, gaining control of dark altars and excavating esoteric resources to advance your position. As you play, you'll need to plan ahead and balance your efforts, taking into account the crowded areas and the height of your towers. With 8 different Lovecraftian Ancient Ones to worship, each with a unique Cosmic Power, you'll need to wisely exchange resources to unlock their secrets. The game ends when all followers are placed, and the player with the highest doom points awakens their Ancient One, unleashing cosmic horror upon the world. Will you be the one to unlock the secrets of Towers of Am'harb and lead humanity into a new dark age?

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