Board game, Wargames Rules 1950-2000: Wargames Rules for All Arms Land Warfare From Platoon to Battalion Level

Wargames Rules 1950-2000

Wargames Rules for All Arms Land Warfare From Platoon to Battalion Level


  A board game by Philip C. Barker

 2 Players   240 minutes   High 

  Dice Rolling, Simulation, Secret Unit Deployment

  Miniatures, Wargame, Book, Modern Warfare

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Description

Wargames Rules 1950-2000 is a game that will take you back to the mid-20th century with its modern warfare theme, designed by Philip C. Barker and published in 1993. This game is perfect for those who enjoy a challenge and are willing to dive into complex rules that might take some time to learn. As a two-player game, you'll engage in land warfare from platoon to battalion level, using mechanics like dice rolling, simulation, and secret unit deployment to outmaneuver your opponent. With a playtime of around 240 minutes, you'll need to dedicate a few hours to mastering the intricacies of this miniatures wargame, but the payoff is well worth it for fans of strategy and modern warfare. The game's attention to detail and realistic simulation make it a thrilling experience for players looking for a immersive and engaging game.

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