
Wellerman
A board game by Allan Noordvyk, Phil Northcott
2-7 Players 30-60 minutes Unknown
Hand Management, Catch the Leader, Movement Template, Order Counters, Commodity Speculation
Economic, Transportation
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Description
In Wellerman, you're the captain of a 19th century supply ship sailing from Dunedin, New Zealand, with a cargo hold full of valuable goods like sugar, tea, and rum. Your goal is to use the wind to your advantage and beat other captains to the destinations where your cargo is in high demand. With simple rules that can be learned quickly, this game is easy to pick up and play with friends and family, whether you're a seasoned gamer or just starting out. As you navigate the seas and earn money, be careful not to let your crew get too comfortable on shore leave - the more they drink, the slower they'll be to return to sea. With 30 to 60 minutes of playtime, you'll have to strategize and manage your resources carefully to come out on top. Gather the most coin before the last sailing season and you'll be declared the winner in this fun and interactive game for 2 to 7 players.
